Training Agility is often cited as one of the most repetitive and time-consuming endeavors in Old School RuneScape (OSRS). For many players, spending hours running in circles on the Gnome Stronghold or Draynor Village rooftop courses is the definition of a "grind." However, seasoned adventurers know that you can bypass the early, slow levels entirely by completing specific quests.

In 2024, Jagex implemented a significant rebalancing of quest experience rewards, making questing an even more viable—and frankly, essential—method for leveling Agility. This guide breaks down every quest that rewards Agility experience, the most efficient order to complete them, and how to utilize these rewards to skip the most tedious parts of the skill.

Quick Reference Table: Agility XP Rewards by Quest

If you are looking for a specific XP drop, here is a summary of the most impactful quests based on the latest OSRS updates.

Quest Name Agility XP Reward Agility Requirement
Mourning's End Part II 60,000 60 Agility
Monkey Madness II 60,000 55 Agility
Secrets of the North 60,000 69 Agility
Dragon Slayer II 50,000 60 Agility
Beneath Cursed Sands 50,000 62 Agility
Making Friends with My Arm 50,000 68 Agility
Song of the Elves 40,000 70 Agility
The Curse of Arrav 40,000 61 Agility
Grim Tales 25,000 59 Agility
Regicide 13,750 56 Agility
The Tourist Trap 9,300 (via Lamps) None
The Grand Tree 7,900 25 Agility
Land of the Goblins 8,000 38 Agility
Icthlarin's Little Helper 4,000 None

The Ultimate Level 1 Strategy: From 1 to 26 Agility Instantly

For a fresh account, the absolute best way to start your Agility journey is not by visiting the Gnome Stronghold. Instead, head straight for The Tourist Trap.

The Tourist Trap Double Lamp Strategy

The Tourist Trap is a classic quest involving the desert and the Al Kharid mining camp. While it requires 10 Fletching and 20 Smithing, it has no Agility requirement. Upon completion, you are rewarded with two experience lamps. Each lamp grants 4,650 experience in a choice of several skills: Agility, Fletching, Smithing, or Thieving.

By applying both lamps to Agility, you receive a total of 9,300 XP. This will instantly propel a Level 1 Agility account to Level 26.

Why this is essential: At level 1, training Agility on the Gnome course yields roughly 8,000 XP per hour if you are being highly efficient. The Tourist Trap takes about 20–30 minutes, effectively giving you over an hour's worth of training progress while also progressing your quest cape. More importantly, it skips the "fail-heavy" early levels where your character constantly trips over obstacles, draining your run energy and patience.

Early Game Agility Quests: Levels 1 to 40

Once you have completed The Tourist Trap, your next goal should be hitting level 30 or 40 to unlock better rooftop courses and more complex quests.

The Grand Tree

  • XP Reward: 7,900
  • Requirement: 25 Agility
  • Experience Note: This is often the second quest players do for Agility. If you used the Tourist Trap lamps to reach level 26, you already meet the requirement for this quest. The Grand Tree involves a lot of running around the Tree Gnome Stronghold and a fight against a Black Demon (which can be easily safe-spotted). The 7,900 XP drop will take you from level 26 to level 32.

Icthlarin's Little Helper

  • XP Reward: 4,000
  • Requirement: None (but a cat is required)
  • Experience Note: This quest is part of the Desert series and is famous for its frustrating "pitfall" traps in the pyramid. Having a higher Agility level actually helps you fail these traps less often, but there is no hard requirement to start. The 4,000 XP is a solid boost for early levels.

The Fremennik Trials

  • XP Reward: 2,812
  • Requirement: None
  • Experience Note: A relatively short quest that unlocks the Fremennik region. The Agility XP is modest, but since you need this quest for almost every other major mid-game goal (like the Fremennik Isles or Dragon Slayer II), the XP is a welcome bonus.

Recruitment Drive

  • XP Reward: 1,000
  • Requirement: None
  • Experience Note: This is a puzzle-based quest for the Temple Knights. It is very quick and rewards a small bit of Agility, Herblore, and Prayer XP. It is worth doing early just to get it out of the way.

Mid-Game Agility Quests: Navigating the Elven Lands

The mid-game is where Agility becomes crucial. Many of the most important quests in the game are locked behind the elven questline, which is notorious for its Agility-based obstacles.

Underground Pass

  • XP Reward: 3,000
  • Requirement: 25 Agility (Highly recommended to have 50+)
  • The Experience Factor: Underground Pass is widely considered one of the most atmospheric and grueling quests in OSRS. While the level requirement is low, attempting this with only 25 Agility is a recipe for disaster. You will spend hours falling down the same grid puzzles and agility gaps. We recommend bringing several Stamina Potions and Summer Pies to boost your level and keep your energy up. The 3,000 XP reward feels small compared to the effort, but the access it grants to the elven lands is priceless.

The Land of the Goblins

  • XP Reward: 8,000
  • Requirement: 38 Agility
  • Experience Note: This quest recently saw its rewards buffed. It’s a relatively straightforward quest that involves traveling to the goblin city of Yu'biusk. 8,000 XP is a very significant drop for the mid-level 40s.

Cold War

  • XP Reward: 5,000
  • Requirement: 30 Agility
  • Experience Note: The penguin quest! It’s quirky and fun, and the 5,000 XP reward is quite generous for a quest with such low requirements.

Royal Trouble

  • XP Reward: 5,000
  • Requirement: 40 Agility
  • Experience Note: This is the sequel to Throne of Miscellania. It is essential for managing your Kingdom efficiently, and the 5,000 Agility XP helps push you through the level 40–50 grind.

Late Game Agility Quests: The 2024 XP Buffs

Jagex’s recent rebalancing of quest XP was designed to reward players for completing difficult, high-level content. If you haven't checked the rewards recently, you might be surprised to see how much Agility experience is now available.

Mourning's End Part II

  • XP Reward: 60,000 (Previously 20,000)
  • Requirement: 60 Agility
  • The Experience Factor: This quest is famous for the "Temple of Light" puzzle. It is mentally taxing and requires a lot of inventory management. However, the new reward of 60,000 XP is massive. For many players, this single quest replaces approximately 1.5 to 2 hours of high-intensity training at the Seers' Village rooftop course.

Monkey Madness II

  • XP Reward: 60,000 (Previously 20,000)
  • Requirement: 55 Agility
  • The Experience Factor: MM2 is one of the Grandmaster quests. The Agility XP is usually chosen at the end of the quest by speaking to Duke. With 60,000 XP on the line, this is now one of the best ways to jump from the mid-60s into the 70s, which is a critical bracket for unlocking the Song of the Elves requirements.

Secrets of the North

  • XP Reward: 60,000
  • Requirement: 69 Agility
  • Experience Note: This Master-level quest involves a boss fight against the Phantom Muspah. The 60,000 Agility XP reward makes it one of the most efficient uses of your time in the late game.

Dragon Slayer II

  • XP Reward: 50,000
  • Requirement: 60 Agility
  • Experience Note: DS2 is arguably the greatest quest in the game. While the 50,000 Agility XP is just a side reward compared to the Ava's Assembler and Vorkath access, it is a huge help for those pushing toward level 80.

How to Handle Quest Obstacles Efficiently

Questing for Agility XP isn't just about the reward at the end; it's also about surviving the obstacles within the quests. Here is how we recommend preparing for "Agility Quests" like Underground Pass or Mourning's End Part II.

1. Weight Reduction is King

Your chance of failing an Agility obstacle is often tied to your current weight. Carrying heavy armor like Rune or Barrows will make you fall significantly more often.

  • Boots of Lightness: Obtained easily from the cellar of the Temple of Ikov. They reduce weight by 4.5kg.
  • Spotted/Spottier Capes: Require Hunter levels but provide significant weight reduction.
  • Graceful Outfit: This is the gold standard. If you have been doing rooftops between quests, your first 260 Marks of Grace should go toward this set. It reduces your weight and increases your run energy restoration rate by 30% when the full set is worn.

2. The Power of Summer Pies

Summer Pies are the best Agility food in the game. Each pie has two bites, and each bite:

  • Restores 11 Hitpoints.
  • Restores 10% Run Energy.
  • Provides a temporary +5 Agility boost. This boost is crucial for quests like The Grand Tree (if you are under level 25) or Regicide. More importantly, even if you meet the level requirement, having a boosted level reduces your fail rate on obstacles. In the Underground Pass, a +5 boost can save you dozens of falls.

3. Stamina Potions

Never start a major quest without at least two or three 4-dose Stamina Potions. These potions reduce the rate at which your run energy drains by 70% for two minutes per dose. For quests like Darkness of Hallowvale, where you are running through a labyrinthine city, Stamina Potions are the difference between a 30-minute completion and a 60-minute slog.

Choosing Your Reward: Experience Lamps

Several quests don't give "Agility XP" directly but instead offer a "Skill Choice" or "Experience Lamp." In the current OSRS meta, it is almost always recommended to put these lamps into Agility or Runecraft, as they are the slowest skills to train traditionally.

Quests with Choice Lamps:

  • Legends' Quest: You can choose between several skills for a 30,000 XP reward (now buffed in the 2024 update). Agility is a top-tier choice here.
  • A Tail of Two Cats: Provides two 2,500 XP lamps for any skill over level 30.
  • The Prisoner of Glouphrie: Offers a significant choice of XP in several skills, including Agility.
  • Recipe for Disaster: The final rewards include an experience lamp that can be applied to Agility.

Achievement Diaries

While technically not "quests," Achievement Diaries are quest-like tasks that provide Agility lamps. The Ardougne Diary is particularly relevant, as the rewards (Ardougne Cloak) provide teleports and perks that make the Ardougne Rooftop course (the best Agility XP in the game at level 90) much more efficient.

Why Questing Beats the Rooftop Grind

If you were to train Agility from level 1 to level 70 solely on rooftop courses, you would have to run thousands of laps.

  • Laps 1-10: Gnome Stronghold (boring, low XP).
  • Laps 10-30: Draynor Village (constant failing).
  • Laps 30-40: Varrock (decent, but slow).
  • Laps 40-50: Canifis (essential for Marks of Grace, but the XP is abysmal).

By questing, you can effectively skip the Canifis grind if you choose to. While most players still do Canifis to get their Graceful outfit, questing allows you to reach level 52 or 60 much faster, unlocking the Wilderness Agility Course or the Seers' Village Course, both of which offer significantly better XP rates than the early-game rooftops.

Transitioning from Quests to Training

Once you have exhausted the major Agility XP quests, where should you go?

  1. Level 52–60: The Wilderness Agility Course. If you aren't afraid of PKers (Player Killers), this course offers excellent XP rates for the mid-game.
  2. Level 60–72: Seers' Village Rooftop. With the Kandarin Hard Diary completed, this is the best XP until you reach level 80 or 90.
  3. Level 72+: The Hallowed Sepulchre. Unlocked after the Sins of the Father quest, this is the most engaging and highest-reward Agility training method. It feels like a quest in itself, requiring timing, movement, and puzzle-solving.

Frequently Asked Questions (FAQ)

What is the fastest way to get 30 Agility in OSRS?

The fastest way is to complete The Tourist Trap and use both reward lamps on Agility (takes you to 26), then do a few laps at the Al Kharid rooftop course or complete The Grand Tree if you have the other requirements.

Can I boost my Agility level to start a quest?

Yes. Most OSRS quests allow you to use "spicy stews" (from the Freeing Evil Dave subquest of Recipe for Disaster) for a random boost up to +5, or Summer Pies for a guaranteed +5 boost. This allows you to start The Grand Tree at level 20 instead of 25.

Are the 2024 quest XP buffs retroactive?

Yes. If you completed the quests before the update, you can often claim the "missing" XP by speaking to specific NPCs or checking the quest reward chests in the Catherby or the Myth's Guild.

Which quest gives the most Agility XP?

Currently, Mourning's End Part II, Monkey Madness II, and Secrets of the North tied for the top spot, each offering a massive 60,000 Agility XP.

Is the Graceful outfit required for Agility quests?

It is not required, but it is highly recommended. Many quests involve long distances of running (like One Small Favour or Desert Treasure). Having the Graceful outfit reduces your weight, meaning your run energy lasts longer and you fail Agility obstacles less frequently.

Summary

Questing is the secret weapon for anyone looking to master the Agility skill in Old School RuneScape. By prioritizing The Tourist Trap and The Grand Tree, you can skip the painful level 1–30 bracket in a single afternoon. As you progress into the late game, the massive 50k–60k XP drops from Grandmaster quests like Monkey Madness II and Mourning's End Part II provide the necessary momentum to reach high-level shortcuts and the prestigious Agility Skillcape.

Always remember to pack your Summer Pies and Stamina Potions, keep your weight low, and use the RuneLite Quest Helper plugin to make your journey through the Underground Pass and the Temple of Light as smooth as possible.